Game Rules

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KILLER INSTINCT

  • Game version: US Xbox One
  • Game Settings:  2/3 Games, 99 Seconds
  • Combo Assist is legal
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select
  • The loser of a game has the option to change their character, while the winner is locked to theirs until they lose a match
  • Both players have the option to agree to a button check, after which they must return to character select to officially begin the set
  • If one or both players used wireless Xbox One controllers, they are obligated to desync their controllers from the console to avoid interrupting future matches

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GUILTY GEAR XRD: REVELATOR

  • Game version: US PlayStation 4
  • Game Settings: Versus Mode,  2/3 Rounds, 2/3 Games
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.

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KING OF FIGHTERS XIV

  • Game version: US PlayStation 4
  • Game Settings: Versus Mode,  2/3 Rounds, 2/3 Games
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.

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GENERAL SETTINGS

Quarter Length: 3 Minutes (Semi Finals and Finals 4 Minutes)

Skill: All Madden

Injuries: On

Fatigue: On

Accelerated Clock: Off

Madden Challenge: Off

Random Weather: Off

Pre Play Snap: Off

Teams: Current NFL teams only with updated rosters

“Visual Feedback” > “Players Names”: Off

TOURNAMENT FORMAT

Double/Single Elimination for BattleZones, Campus Kings, and GameStop Events

Pool play with groups of 3 for “The Grand Finale”

Top 2 advances to Single Elimination tournament.

$10 Buy Back for gamers that did not qualify out of pool play.

Coin flip for home advantage.

Playoffs the higher seeded gamer takes home field

TOURNAMENT RULES

DUB RULE: 21 Points gives losing player 1 possession

If the gamer does not score, the game is over.

OVERTIME RULES: Play until a winner is determined.

Current NFL teams only / updated rosters

No custom playbooks.  In-game audibles allowed.

No blocking kicks.

No fake kicks

No onside kicks unless losing in 4th quarter or OT

No manual rushing A/B gap

No player lock

Kick arc OFF

Defensive graphics NONE

No sub restrictions

If game glitches and causes offsides or delay penalty must be declined

Field Goals Attempts: No holding the kick meter until the clock expires when you clearly are going to miss and taking a delay of game and re kicking. Doing this is an automatic disqualification

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BYOC: Bring Your Own Controllers ( but we will also have controllers you can rent)
Rosters: The latest updated rosters will be used.
3-minute quarters in tournament play.
Grand Finals 3 to 5 Minutes players choose.
20 Dub/”Skunk” Rule
Injuries: On Fatigue: On
Clutch Factor: On
Time/Score display: On
Player Status Bar: Player Names

Camera: Dynamic or Tele Broadcast. Flip coin to determine view (Unless both opponents agree) Winner of coin flip picks view, Loser of coin flip picks what half. (Both views will be played)

Vibration: On
Game Speed: Default (depending on players)
Game Difficulty: Hall of Fame
Volume Settings: Default
Shoot type: Default
FT shooting: Default
NBA Rules: All On
Substitution: Auto
Play Vision: Off
Late Game foul: Manual
Timeout: Manual
Overtime: 2min

No pausing during free throws. 2 Pauses equals disqualification.

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Game version: US Nintendo Wii U/3DS

Game Settings: 2 Stock, 5 Minute Time Limit, Items Off, Equipment Off, 2/3 Games

Custom moves are allowed.

Starter stages: Battlefield, Final Destination, Smashville, Lylat Cruise, Town & City

Counter-pick stages: Castle Siege, Delfino Plaza, Duck Hunt, Halberd

Winning player is not locked into the same character for the next match, but has to pick before loser selects character.

You may not choose a stage you have already won on unless mutually agreed to.

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PM Ruleset Post:

– Game Settings: 4 stock, 8 minute matches, Items Off
– Stages are struck in a 1-2-2-1 manner from the 7 starters.
– After game 1, the winner bans 2 stages, then the loser picks stage, then the winner picks character, then the loser picks character.
– Starters: 7
Green Hill Zone
Dreamland
Battlefield
Smashville
PS2
Yoshi’s Story
Fountain of Dreams
– Counterpicks: 5
Wario Ware
Yoshi’s Island Brawl
Skyworld
Final Destination
Lylat
– If a player pauses during a game, he/she is required to lose 1 stock unless both players agree that it is not necessary.
– All sets will be 2/3 matches except Losers’ Finals, Winners’ Finals, and Grand Finals will be 3/5 matches.
Additional Rules:
– Dave’s stupid rule: a player cannot go back to a stage that he has already won on in the set, unless both players agree.
– Bans CANNOT be changed through the entirety of a set. Also, a player may return to a stage he has previously banned in a set, so long as his opponent does not also ban the stage.
– Gentleman’s Clause: Players can agree to any stipulations of a match (random characters, random stage, etc.) with the exception of stipulations which would significantly prolong the time of the match (no more than 4 stocks, no more than 8 minute timer)
– Mike Haze Rule: Use of yelling, screaming, or gratuitous noise meant to distract an opponent is grounds for DQ or removal from the venue. If a player does or says anything that offends their opponent, his opponent may report it to the TO who will then handle the dispute.
– Dakpo Clause: if the color of a character or team is deemed by the opponent too difficult to see, the player may request them to pick a different color. If the opponent feels this is unreasonable, he may report it to a TO, who will then handle the dispute.
– Don’t be that guy- If a player is rude, obscene, or generally unpleasant, the TO reserves the right to disqualify him without refund, or to remove him from the tournament without refund.
– Timer Clause: If a player feels his opponent is taking too long to deliberate a decision, he may call over a TO, who will institute a 30 second clock. This is to be used sparingly: we will take note of everyone who calls the clock, and if you try to abuse this the to may find it grounds for a match loss or a DQ.
– Textures Clause: Please don’t put textures on the Wiis that you bring

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Game version: US Nintendo GameCube
Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games
Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land.
Counter-pick Stages: Pokemon Stadium.
Wobbling is legal. Freezing and infinite stalling are not legal.
First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Following stages decided by winner banning one stage from all stages and then loser choosing.
Any matches that are best of five, there are no stage bans.
You may not choose a stage you have already won on unless mutually agreed to.

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STREET FIGHTER V

  • Game version: US PlayStation 4
  • Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No Handicap
  • The top 8 competitors will play 3/5 Matches.
  • All matches will be random stage select.
  • The loser has the option to change characters, while the winner is locked to theirs until they suffer a loss
  • After a game reaches its conclusion, if the loser is the second player and they wish to change their character, the first player must return to character select
  • Players have the option to agree to a button check, after which they must return to character select to officially start the match
  • Stage selections must be agreed upon by both players. If no agreement can be reached, the stage will be chosen randomly
  • At the end of each match, if the players used Dual Shock 4 controllers, they are obligated to desync their controllers from the console to avoid interrupting future matches
  • Legacy controllers are legal

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TEKKEN 7: FATED RETRIBUTION

  • Game version: Arcade
  • Game Settings:  2/3 Games, 99 Seconds
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
  • There will be no customizing colors, names or items at any time before or during a tournament match. Any player that does so will be given a loss.

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ULTIMATE MARVEL VS CAPCOM 3

  • Game version: US Xbox 360
  • Game Settings: 99 Seconds, 3/5 Games, Default Handicap, Default Damage
  • You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, dead body infinites, etc.
  • Winner must keep exact same team (including assists), but may switch order of assists via loading screen.
  • Galactus is banned in tournament play.
  • No multiple characters are allowed on the same team.

All games will be played on the default settings, unless otherwise specified, below.
All macros available via the in-game controller configuration menu are allowed.
Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
Accidentally pausing the game at any time during the fight may force you to forfeit the round (solely at a judge’s discretion).
Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box.
You must provide your own controller for games played on the Xbox 360, Xbox One, PlayStation 3, or Nintendo GameCube.
All converters are the responsibility of the player. All Cronus Max converters are not allowed.
All wireless controllers which pair to the XBOX 360 or PS3 are banned.
XBOX One wireless controllers are allowed to be used only with a USB cable, and no batteries or battery pack in the controller.
Removing the battery or otherwise disabling these controllers is NOT OK. You may not use these controllers under any circumstances.
3rd party controllers which pair to a dongle like the MadCatz controllers and well as the Dual Shock 4 are fine.